Classes

Wearable Electronics and Interactive Objects

DMD 3420 / DRAM 3420, DMD 5420 / DRAM 5420

Three credits. Prerequisite: Instructor consent required. Provides a basic understanding of electronics, key components, function, construction, and project design for wearable electronics and interactive objects. Concepts learned will form the core for students to continue to proactively explore and experiment with wearable electronics and interactive objects beyond the classroom.

Electricity and Electronics for the Theatre

DRAM 5207

Three credits. Prerequisite: Instructor consent. May be repeated for a total of six credits. Study of current electrical technology and applications, including AC theory and codes.

Animating Science

DMD 3240

Three credits. Two 3-hour studio sessions. Prerequisites: DMD 1000, 1030, and 2200; open only with instructor consent. Recommended preparation: DMD 3020. A project-based exploration of animated scientific visualizations and digital artworks inspired by science.

Stop and Go: Explorations in Stop-Motion Animation

ART 3250

A survey of stop-motion animation topics.

Animation Lab

DMD 1030

Fundamental skills required for 2D, 3D, digital and traditional animation techniques.

3D Lighting and Rendering

DMD 2320

Introduction to dramatic lighting, 3-point lighting, shadows, materials, procedural textures, bump maps, displacement maps, ambient occlusion, ray tracing, and global illumination.

3D Virtual World and Simulations

DMD 2530

Fundamentals of game mechanics. Current virtual worlds, basic scripting and modeling techniques, and the principles of role-playing video games.

Interaction Design

DMD 3035

A critical overview of interaction design (including usability, evaluation, and cultural aspects) and a practical program of website and computer software interface creation.